The big mode this year – or at least the only item in the menu denoted with a “New!” tag – is MLB Today. Outfielders never seem to settle under fly balls naturally, and throws won’t always go where you think they will. Other than the new throwing system, fielding still has the usual annoyances of weird animations and frustrating controls. I like that it rewards player knowledge fielders known to have a good arm should try to gun down the guy tagging from third while outfielders like Johnny Damon with a fish for an arm are better off just hitting the cutoff man. It’s a good system, even though it makes it harder to turn the double play because of the delay of the meter filling. Hold it too short, and the throw is either weak or off target, but holding too long will result in the ball sailing over the first basemen’s head for an error. When you press the throw button, a meter fills up, and you aim to release in the green for a strong accurate throw. On the defense side of the ball, the new throwing rating for each player is the only significant addition. The variety of hits is now diverse, with bloop singles over the infielders, slow rollers, and high-bouncing choppers occurring with much more frequency.
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The same black box will show up for hitters if a pitcher has been favoring one location, and the batter’s eye feature – a split second notice of what pitch is coming – will improve if the pitcher is getting knocked around like he’s in a slow-pitch softball league. Hitting doesn’t get as much of an upgrade, unfortunately. In short, MLB 2K12 encourages you to vary your pitches and strategy. If you throw a lot of the same pitches to the same location, that part of the strike zone will turn black, meaning the hitter will start looking for the fastball down and away. Location is tracked better too, which makes each game feel as dynamic as the real thing. When that slugger comes up again in the lineup, don’t serve up that meatball or it might end up over the fence.
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Give up a homer with your changeup, and that pitch won’t do as well later. Get a strikeout with a nasty cut fastball, and that pitch’s rating will improve by a few clicks. When pitching, the rating of certain pitches increases based on how that pitch has performed. There’s a lot more contextual feedback to how you’re doing over the course of a game.
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Hit variety has been addressed in 2012's game as well with more physics-based results instead of simulated outcomes.MLB 2K12 slightly improves a few features, and those changes are welcome. Each batter-pitcher confrontation also uses Inside Edge scouting reports along with STATS data to incorporate actual pitcher and hitter tendencies. Instead of pre-loading throws to a base for example players must allow their fielders to plant their feet to maximize a throw's accuracy and effectiveness.On the mound and at the plate the game's dynamic AI will have each pitcher and batter's ratings increase or decrease during the course of play based on the results of his last pitch or at-bat. On the field players will master a new throwing system that requires a degree of timing to execute perfect strikes. The core play modes batter-pitcher interface and fielding system is similar to 2011's game but with various refinements.
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MLB 2K12 (PC GAME) Major League Baseball 2K12 PlatformĢK Sports' professional baseball series returns with the expected tweaks and changes that an annual sports franchise requires.